Get ready for two of the greatest games of all time coming together, paintball and Risk! For those of you who have played the game one of the many things you’ll remember is long nights of play with friends and having a blast. Well now paintball is in the mix for a full 24 hours of paintball world domination!
There will be 4 countries fighting for supremacy, Canada, England, Australia and Canada, with all the players of their respective countries being given their country’s national flag bandana to identify them. These 4 countries will duke it out for 24 hours to determine who is the most dominant power on the globe. Each of these teams being lead by a team who is putting forth their own general.
Australia being lead by Tyler Wood of Danger Close His designated XO being Lewis “Bushmaster” ProchnauÂ
The United States being lead by ORaNGe of Citrus Connection. His designated XO being Jason “DubGeek” Patrick
The price for entry will be $25 with cases of paint costing $60
Concessions will also be available including BBQ’s hamburgers, hotdogs, pop, Gatorade, water, etc.
There will be cash prizes up for grabs in this game, $4000 up for grabs to be exact. How often do you get to play a big game where you can flat out get paid to play?
The way it works?
Every country on the map is worth $100 at the end of the game IF the team holds the entire continent, given that it is Risk afterall, much like in the board game there are massive rewards for owning a continent.
If only ONE team holds a continent or more than 1 continent this payout will DOUBLE to a maximum of $4000.
If no teams hold a full a continent the team with the most points in the round robin will take home a cash prize.
At this event players will have access to free camping on-site, free airfills, there will be fireworks throughout the night portion of the game, BBQ and beverages available, vendors selling gear such as CPHQ and Recon Paintball as well as other great benefits.
On the field perks are in play as well, here they are,
-Shoot the other teams general, receive a free bag of paint
-Prizes may also be hidden randomly on the field, this could include anything from a free pod of paint or stickers/swag (they will be marked so you know they are prize pods), right up to a free tank or mask!
How does this game work?
Here is the breakdown, staying true to the game of Risk the elements of chance, and luck will play a large role in this game, as will strategy.
This will be run as a round robin with every country playing a total of 20 games, if these 20 games do not occupy the full 24 hours it will be up to the generals and staff of Crazy Bill’s which route will be taken, whether it’s to continue round robin play or if an open free for all will take place after that.
Prior to each scheduled game (20 minutes alotted), the two generals doing combat, or their designated XO will approach the game board and in the presence of a Crazy Bill’s staff member will each roll a dice. The general rolling the highest will have the choice of either which territory to attack for, or which field they will play on. Whichever choice the winner takes the loser will choose the other option, so if General A chooses a specific country to attack, General B will have the choice of which field they will play on. From that point they will both roll again with the winner of the roll choosing which side of the field they will play on.
A large laminated game board will be in play with country ownership designated by team. Territory cards will be issued at random prior to the game’s start, 40 cards will be issued, Japan and Kamchatka of Asia have been removed from play to give a round number of 40 countries in play giving each team 10 countries to start. Japan and Kamchatka may be brought back into play and given to a team who is on the verge of elimination prior to the completion of the 20 game round robin if deemed necessary by field staff. This is simply for the continuity of the game and the enjoyment of the players attending.
Each general will approach the ref in charge prior to the game beginning and give the ref their territory card, the general who chose the territory attack providing the card of his choice, the general who is “defending” will bring the territory card of the country the competing general chose to attack.
Games may be forfeited by a team’s general, this may be a tactical decision, if a territory which the team does not value is being played for they may choose to forfeit the territory and allow their team more rest prior to their next game.
In regards to payouts, the generals are asked to payout any prize money in equal shares to every player on their team. *IF A PLAYER LEAVES PRIOR TO THE ENDING OF THE GAME THEY WILL RECEIVE NO PAYOUTS*. Players are also expected to play the duration of the game in order to receive a payout, this can be recorded by the generals by numbering each one of their players and the players providing their numbers to the general or XO prior to each game so the games are logged. This is simply provided so that those who played for the prize money are the ones receiving it, rather than a player playing in the first 10 games then simply sleeping through the rest of the event and expecting a payout.
Teams will be capped at 60 players, teams short of players will be balanced by Crazy Bill’s staff with teams/walkons/renters in attendance.
The round robin element of the game will only come into play if no team holds and entire continent at the end. In that case prize money will be given to the team with the most points after the round robin. 2 points will be awarded for a win, 1 point if the team loses but still has at least 1 player still in play at the 20 minute mark (end of game) and 0 points for a loss with no remaining players.
Generals/their designated XO’s will be notified after each game when their next scheduled game will be. It is up to the general or XO to keep track of time and to muster their players for the game. The game will begin the second it is scheduled for and no later with no further players being allowed to step on the field. This is a STRICT time limit, players not touched up to their home base for the game on the field ONE MINUTE prior to the game’s start will not be allowed to participate. So, if your game is scheduled for 8pm, only the players on the field and touched up by 7:59pm will be permitted to play. It is up to the generals, XO’s and your fellow teammates to ensure that you have your players on the field and ready to play on time.
Requesting which side you play on in pre-registration is not a GUARANTEE that this will be the team you play with. The game must remain balanced and fair in regards to numbers, however Crazy Bill’s staff will do the best they can to accomodate team choices. Teams and players who do not pre-register will be placed where needed.
The game will begin at 12 noon on Saturday, it will continue until 2pm Sunday. Two meal breaks will be alotted where all play will cease, these breaks taking place at 8pm and 6am. Though only two one hour meal breaks will be allowed, realistically there will often be 40 minutes between games allowing for players to get some food.
The fields in play? There will be,
The Chemical Field* – This field being composed of a small fort on one end and an RV on the other, in between is a series of barrels on their sides and stacked to form triangular bunkers, large square plastic tanks and large round plastic holding tanks. There is also a camper, a 2 cars and a small pickup with an “M2 heavy machine gun” in the box of it. This is a dense and action packed field.
The Town* – This field is occupied by many small to medium sized buildings as well as many solid wooden bunkers.
The Woods – A large and very well groomed woodsball field with trees, bunkers made from natural materials varying in height, width and density.
The Airball Field* – An NPPL regulation sized field 200′ x 100′ with airball bunkers.
Fields may be added or removed from play as deemed necessary.
All fields with * will be lit and in play for the night portion of the game, more may be made available if possible.
Terms, conditions and rules.
-All players must wear their team’s designated colours/markings while in play, those not marked will be removed from play at the referee’s discretion.
-All markers must be limited to 280FPS maximum
-Markers rates of fire or velocity may be checked at anytime randomly by field staff, mass chrono checks of all players may also be announced before teams return to the field after the meal breaks. Player cards have 3 slots for mass chrono checks, these will be punched accordingly and chrono checks called by field staff as they feel necessary.
-Any firing mode which requires a minimum of 3 trigger pulls before automatic fire commences is allowed (PSP, ramping, safe full auto, Semi, etc.). All markers must be limited to a maximum of 12.5 BPS INCLUDING Semi.
-Removal of a player’s mask, cheating of any kind such as wiping, playing on, overshooting, bonus balling, shooting hot or not within ROF limits, etc. will result in a judge punch, if a player is found to have 2 judge punches who has been caught cheating again will automatically be ejected from the event without refund. This however does not proclude immediate ejection from the event for serious infractions.
-Launchers will not be permitted at this event, due to the close proximity of the staging area and play the risk is too great of players and spectators being struck at too close of a range.
-Teams may only employ a maximum of one cold burning smoke grenade per game, hot burning grenades MAY be allowed but only discharged in a safe container by field staff
-Paint grenades are allowed in play, in order for a hit to count as an elimination the spray must amount to enough paint to make a quarter sized paint mark on the body, grenade hits can be checked and judged by reffing staff.
-Ref judgements are final, arguing with field staff may result in immediate ejection from the event without refund
-Players are to chrono prior to play beginning, after the dinner break and during the breakfast break.
-Games are scheduled for 20 minutes, the maximum number of players allowed on the field will be 25 players
-All players must be included in play, a player may not be left out of play for anymore than 3 games if they want to play, a player however may choose to sit out as many games as they’d like.
-No alcohol containers are permitted at the event, similarly no illicit drugs are to be used/present at the event.If a play is found or suspected by Crazy Bill’s staff to be intoxicated or to be in possession of illicit drugs the player may be ejected without notice with no refund being issued.
-Flashlights are allowed during nightplay, however powerful lights and spotlights will not be allowed due to safety issues, this will be up to the judgement of field staff.
-Personal campfires will not be allowed, this is simply due to the risk of fire, fires will be lit in designated locations by event staff.
-All players MUST sign a waiver in order to participate with anyone under the age of 18 requiring a legal guardian’s signature.
*There is no absolute mercy rule in effect, HOWEVER we do ask as a courtesy that a surrender be offered within 15 feet. Barrel tags count as an automatic elimination which cannot be questioned, the player eliminated may not speak after being eliminated. To barrel tag someone simply contact them with your barrel and say “barrel tag” or simply inform them that they are out.
Photographers and those filming will be allowed on the field as long as they are clearly marked, any photographers communicating with players or assisting in anyway will be removed from the field. A maximum of 2 photographers will be allowed on the field at any given time to prevent complications and crowding of players in game.
England currently doesn’t have a general or XO named any teams interested in leading the team can contact Josh “Orange” Saumure @ email@example.com
The phone number for pre-registration 519-751-9302 and ask for Carl or Kateya