Winter paintball can be a ton o’ fun. Dress accordingly, feel free to call ahead the day before and find out what conditions are like.
Worried about what the weather conditions are like at the field?? Call us at 519-476-7732, the weather is usually always better at the field.
Frozen Ghost promises to be another epic paintball event to make a part of the winter paintball experience here in this part of the Great White North that is Ontario this time of year.
There will be a large fire burning all day to help you keep your digits warm.
9:00 am – Registration Opens
9:00 till 10:00 Chrono – Take this time to get to know your commander and your team
10:00 – Orientation
10:30 – Roll Call. You’re locked and loaded by now!
10:40 – Game Starts. All late players will have to wait for the next insertion.
1:00 – Lunch break. Food will be served from 12 till 2:30 pm.
1:45 pm Roll call – Make a new plan.
2:00 Game on – ready or not, here they come
4:15 Pm: Game Stops – Time for some Prizes
Assassinate the Enemy Leaders
Each team will have 4 leaders and one warlord. Each time a leader is hit you count 1 fuel water or rocket. Hit the war lord and count 5.
Find the Stash
Find the stash of water, fuel, rockets. You need this stuff to gain power on the field. It has to be on the field to use it, so find out where the other team has their stash, and then take it.
Keep your team in the game, stay safe but play strong. There is always a cool prize for best medic. Collect one wound ticket from a player, wipe his hit send him back to the front. Head shots are direct kills, sorry back to the hospital to see the nurse.
The generals have huge egos fed by whose team holds what. There are 15 flag stations on the field; flags are checked every 15 minutes on the hour; each one represents a section of territory.
Use fuel to take your battle buggy on to the field and punch through key enemy strongholds. Be careful, fuel is in limited supply. Tanks will be used only if the conditions will permit.
Use water to bring players back on to the field a little sooner.
Each team will have a rocket launcher, ask your commander for a turn at this bad boy, or bring your own. As for the rockets; find them, steal them, and earn them. They kill the battle wagon and can eliminate any number of players from a building.
Radio Channels1 to 5 inclusive Field staff Only Red Team 5 to 12 Blue Team 12 and up